ambient
For increasing the brightness of an entity. Adds the given percentage amount
onto the red, green, and blue parameters of the entity's environement light.Range:
0 .. 100
(default: 0)Type:
var
Remarks:
This value is available in shaders through the fAmbient variable.
Example:
action player()
{
my.ambient = 20;
...
See also:
material.ambient
, fAmbient
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