fps_lock
If this flag is set, the time_step
variable is locked to fps_max, regardless of the real
frame duration. All functions using time_step - i.e. all speeds - will
then become frame rate dependent.
Range:
on - time_step depends
only on fps_max
off - time_step depends
on the real frame rate.
Type:
var
Example
(lite-C):
function main()
{
...
fps_max = 60;
#ifdef TEST // use this for test purposes only!
fps_lock = on; // time_step is now always 16/60 = 0.266 ticks
#endif
...
See also:
time_step, time_factor, fps_max, fps_min, total_ticks, total_frames, wait
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