total_ticks
The time passed since start of the game, in ticks.
Range:
0 .. 999999
Type:
var, read-only
Remarks:
This variable is increased every frame cycle by time_frame,
thus it's accurate by one frame. For measuring time with higher precision
use the timer function.
Example:
ent_animate(my,"frame",total_ticks % 100,ANM_CYCLE);
See also:
time_step, time_factor, fps_max, fps_min, fps_lock, timer, wait, total_secs