mouse_sync

Synchronizes the mouse pointer with the windows mouse position, using hardware cursor support if available on the 3D card. This results in smoother mouse movement because the mouse position is updated several times per frame cycle.

Range:

0 = off, 1 = on

Type:

var (default = 0)

Remarks:

Example:

mouse_sync = 1;

See also:

mouse_valid, mouse_map, mouse_spot

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