player_name
Contains the name of the client in a multiplayer game.
Type:
STRING*
Remarks:
Can be given through the -pl command
line option; otherwise a unique name is generated automatically.
When using session_connect, player_name can
also be set by script before.
Example:
TEXT mp_info
{
strings = 6;
string = level_name, app_name, player_name, server_name, server_ip, session_name;
}
See also:
level_name, app_name, level_load, -pl, server_name, server_ip, session_name