shadow_mode
Gives the trace mode for every entities' tracing downwards in order
to find its
PRV plane and environment brightness, as well as the position of a decal shadow.
Range:
See trace mode.
Default: IGNORE_SPRITES+
IGNORE_PASSENTS+IGNORE_PASSABLE
Type:
varExample:
// prevent shadows on top of models below the player
shadow_mode |= IGNORE_MODELS;
See also:
c_trace, shadow_threshold, shadow_range, shadow_stencil
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