tex_share
If this variable (default 0) is set
to 1 before loading a level, map entities share their
textures with the level and with each other if they have the same name and size.
This saves texture memory.Range:
0 - every texture used its ony memorey
1 - map entities share their
textures with the level and with each other if they have the same name and size.Type:
flagRemarks:
Is to be set before level_load.Example:
tex_share = 1;
See also:
level_load