view.ambient
Light value (0..100, default 50) added to everything
which is seen in this view. Can be used, by example,
to create an infrared or radar view, or to change the overall brightness of the
map.
Range:
0 .. 100 (default: 50)
Type:
varExample:
camera.ambient = 100; // maximum ambient
See also:
layer, pos_x,
pos_y, size_x, size_y, x,
y, z, pan, tilt, roll, arc, aspect, offset_x,
offset_y, fog, fog_start,
fog_end, alpha, genius, portal, flags
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