view.ambient

Light value (0..100, default 50) added to everything which is seen in this view. Can be used, by example, to create an infrared or radar view, or to change the overall brightness of the map.

Range:

0 .. 100 (default: 50)

Type:

var

Example:

camera.ambient = 100; // maximum ambient  

See also:

layer, pos_x, pos_y, size_x, size_y, x, y, z, pan, tilt, roll, arc, aspect, offset_x, offset_y, fog, fog_start, fog_end, alpha, genius, portal, flags ► latest version online