warn_level

If this variable (default 1) is set to 0, warnings about texture, entity sizes and bad instructions are never issued. If it is set to 2 or above, warnings about possible script or texture size problems are always issued - even if the current 3D card can display them. This is useful if you want to check whether your textures are small enough to be displayed even on other people's 3D cards.

Range:

0 - no warning messages.
1 - warnings about problems with some hardware configurations (default).
2 - warnings about bad texture sizes and wrong parameters in engine functions.
3
- warnings about missing files in file functions.
4..6
- even more warnings.

Type:

var

Example:

warn_level = 3; // should be standard for testing 

See also:

watched

 

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