warn_level
If this variable (default 1) is set
to 0, warnings about texture, entity sizes and bad
instructions are never issued. If it is set to 2 or above, warnings about possible
script or texture size problems are always issued - even if the current 3D
card can display them. This is useful if you want to check whether your textures
are
small enough
to be displayed even on other people's 3D cards.
Range:
0 - no warning messages.
1 - warnings about problems with
some hardware configurations (default).
2 - warnings about bad texture sizes and wrong parameters in engine functions.
3 - warnings about missing files in file functions.
4..6 - even more warnings.
Type:
varExample:
warn_level = 3; // should be standard for testing
See also:
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