Determines the LOD offset of the view. Can be used to speed up rendering of small additional views, such as rear mirrors or rocket cameras, by reducing objects to their higher LOD steps.
0 .. 3 (default: 0)
camera.lod = 2; // reduce image quality, increase render speed
VIEW, LOD, NOLOD, LOD0/1, d3d_lodfactor, shadow_lod,