pan_setbmap(PANEL*,var type,var num,BMAP*)

Replaces a bmap of a panel element.


PANEL* Panel pointer.
type Element type:
3 = button
4 = slider
5 = window
6 = needle
num Number of the element, starting with 1. If the element contains several bmaps, like a button, the digit behind the decimal gives the number of the bmap to be affected (e.g. 1.0 = bmapOn, 1.1 = bmapOff, 1.2 = bmapOver of the first button).
BMAP* Bmap pointer.


The changed element is not saved by game_save.


// change the bmapOff of the first panel button

See also:

PANEL, BMAP, button, pan_setpos, pan_setevent ► latest version online