player
Global pointer to the player entity on the current machine. Should be set by
a player function, and is used in predefined functions, for instance for moving
the player through twice pressing [0].
Type:
ENTITY*
Example:
action player_walk
{
player = me; // copy the entity pointer to the global player pointer.
my.material = mtl_bump_armor;
...
}
See also:
Entity, you,
me, ent_create