snd_start (var handle);

Resumes the playing of the sound with the given handle.

Paramter:

handle - Handle des Sounds

Example:

SOUND* wave_snd = "wave.ogg";

...
var wavehandle = snd_loop(wave_snd,50,-75);
wait(-3); 
snd_pause(wavehandle);
wait(-3);
snd_start(wavehandle);
wait(-3);
snd_stop(wavehandle);

See also:

SOUND, snd_play, ent_playsound, snd_tune, snd_playing

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