This window displays a list of all files and resources of the project, as well as its paths and folders. You can open a certain file with its specified editor by double clicking onto it. Editors for different file types can be specified under Preferences. Clicking right on an item opens a context dialog (see below). Files belonging to the project are listed in the various folders: script files for .wdl, .c, .h; world files for .wmp, .qle, .$$m, .map; picture files for .pcx, .bmp, .tga, .dds, .jpg, .png; model files for .mdl, .x; terrain files for .hmp; wmb files for .wmb; sound files for .wav, .ogg; and effect files for .fx.
Double clicking an action or material displays the source code in a separate window. Right clicking and selecting Customize allows editing a customizable script without typing any code. For making your own scripts customizable, use Comment Tags. The [?] icon in the upper right corner of the dialog displays a help text when you click on the text of one of the 'tags' in the Customize window. Save saves the current values, Close aborts the editing.
Open |
Opens the selected file with the editor that can be specified under Preferences. |
Properties | Displays the path, reference, and creation date of the file or resource. |
Customize | Opens the Customize panel for the selected script file. |
View Source | Displays the source code of a material or action. |