vecSkill41
vecSkill45
General purpose float4 vectors that contain the
content of entity skill41
.. skill44 and skill45 .. skill48.
Type
float4
Remarks:
Use the floatv() function for setting entity
and material skills to a float value in lite-C; alternatively you can
prevent a float->var conversion by casting a float value to a pointer,
f.i. (void*).
Example:
my.skill41 = floatv(1.5); // lite-C: pass a floating point value to skill41
float4 vecskill41; // shader code: define the vector
...
float fValue = vecSkill41.x; // fValue now contains 1.5
See also:
MATERIAL, shaders, effect
parameters
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