power

Sharpness of specular highlights. To turn off specular highlights for a material, this parameter should be set at 0.

Range:

0..10, default: 0.

Remarks:

This value is available in shaders through the fPower variable.

Example:

MATERIAL* mat_smaragd =
{
ambient_blue = 100;
ambient_green = 255;
ambient_red = 100;
diffuse_blue = 0;
diffuse_green = 100;
diffuse_red = 0;
specular_blue = 255;
specular_green = 255;
specular_red = 255;
power = 10;
}

See also:

entity.material, specular_blue, alpha, albedo , fPower ► latest version online