specular_blue
specular_green
specular_red
Influence of dynamic lights and sun light on specular highlights
that are dependent on the camera direction. Used for the metal
effect.
Range:
0..255, default: 0.
Example:
material mat_smaragd
{
ambient_blue = 100;
ambient_green = 255;
ambient_red = 100;
diffuse_blue = 0;
diffuse_green = 100;
diffuse_red = 0;
specular_blue = 255;
specular_green = 255;
specular_red = 255;
power = 10;
}
See also:
entity.material, emissive, ambient, diffuse,
power, alpha, albedo, lighting