specular_blue

specular_green

specular_red

Influence of dynamic lights and sun light on specular highlights that are dependent on the camera direction. Used for the metal effect.

Range:

0..255, default: 0.

Example:

material mat_smaragd 
{
ambient_blue = 100;
ambient_green = 255;
ambient_red = 100;
diffuse_blue = 0;
diffuse_green = 100;
diffuse_red = 0;
specular_blue = 255;
specular_green = 255;
specular_red = 255;
power = 10;
}

See also:

entity.material, emissive, ambient, diffuse, power, alpha, albedo, lighting