albedo

Determines the influence of the sun light. If at -100, the material does not reflect sun light at all, regardless of static shadows. Between 0 and 100 the amount of sunlight reflection depends on the brightness of the shadow map below the entity. At 200 the sunlight is reflected fully regardless of static shadows.

Range:

-100 .. 200 (default 100)

Example:

MATERIAL* mtl_nosun =
{
ambient_blue = 100;
ambient_green = 100;
ambient_red = 100;
albedo = -100;
}

See also:

entity.material, ambient, diffuse, specular, power, alpha, albedo, lighting ► latest version online