albedo
Determines the influence of the sun light. If at -100, the material does
not reflect sun light at all, regardless of static shadows. Between 0
and 100 the
amount
of
sunlight reflection depends on the brightness of the shadow map below the
entity. At 200 the sunlight is reflected fully regardless of static shadows.
Range:
-100 .. 200
(default 100)
Example:
MATERIAL* mtl_nosun =
{
ambient_blue = 100;
ambient_green = 100;
ambient_red = 100;
albedo = -100;
}
See also:
entity.material, ambient, diffuse, specular, power, alpha, albedo, lighting
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