mip_flat
mip_shaded
Mipmap bias factors; determines
the relative distances for switching mipmap
textures. mip_shaded is controls the mipmapping on lightmapped block surfaces, mip_flat on all other textures
except for sprites. Values above 1
let the textures appear sharper, values below 1 let them appear more blurry.
Range:
0.1 .. 10
(default: 1.0)Type:
var
Remarks:
-
These variables must be set before level loading.
Example:
function main()
{
...
mip_shaded = 2; // let shaded block textures appear sharper in the distance.
...
See also:
d3d_mipmapping,
mip_sprites,
mip_levels
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