d3d_mipmapping
Determines the mipmapping method. Mipmapping is used for 'blurring' far surfaces
by switching to lower resolution textures, and thus reducing aliasing effects.
Range:
0 - Mipmapping deactivated.
1 -
Point mipmapping; texture pixels are magnified.
3 -
Linear mipmapping; texture pixels are blurred (default).
4 -
Anisotropic mipmapping when d3d_anisotropy is set, otherwise linear mipmapping.
A7.10
Type:
var
Example:
d3d_mipmapping = 0; // no mipmapping
See also:
mip_flat, mip_shaded, mip_sprites,
mip_levels,
d3d_anisotropy
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