layer

Determines the drawing order of a sky or view entity. Elements with higher layer value are drawn over elements with lower layer value. Elements with the same layer value are sorted according to their distance to the camera. The layer parameter only appears in a definition, but can not be accessed at runtime.

Range:

unlimited (default: 0)

Type:

var (definition only)

Example:

ENTITY* mountains_pcx =
{
  type = "mountains.pcx";	// Picture for the scenemap
 	layer = 3;		// cover Sky-Entities on lower layers
 	scale_x = 0.25; // field of view of 90 degrees(360 * 0.25 = 90)
 	tilt = -10;		// 10 degrees down
 	flags = OVERLAY; 
 	flags2 = SCENE | SHOW;	
} 		

See also:

type, VEW, DOME, SCENE, SKY

► latest version online