SCENE
If this flag is set in a sky model definition, the
model
pixels don't write into the z buffer, and thus don't cover any
other objects in
the level.
If this flag is not set, a sky model can cover level elements
according to its distance.
Type:
flag
(flags2, sky definition only)
Example:
ENTITY* skyMountain =
{
type = "mountainsphere.mdl";
layer = 3;
scale_x = 0.25;
flags2 = SKY | SCENE | SHOW;
}
See also:
ENTITY, type, layer, CUBE, DOME, ent_createlayer
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