Sky domes can be used for stars or for layers of moving clouds, using the u/v parameters for the cloud layer speed . The scale of the texture is given by the scale_x parameter. The texture must be a power of two in size, and edges must match seamlessly. If the sky entity contains several frames (indicated by a '+' in the image name), they are displayed one over each other as cloud layers.

ENTITY* skyClouds =
{
type = "skyblue+2.tga";
layer = 3;
scale_x = 0.25;
tilt = -10;
u = 1.5;
v = -1.0;
flags2 = DOME | VISIBLE;
}