engine_getscript (char* name
)
LC Returns the pointer
to a lite-C function of the current script.
In case of overloaded functions, a pointer to the first function is returned.
Can
be used for real time debugging,
or for calling a script function from a plugin DLL.
Parameters:
name
- name of the function.
Returns:
Function pointer, or NULL when the function doesn't exist.
Example (lite-C):
void pFunction(var x, var y);
...
pFunction = engine_getscript("myscriptfunction");
if (pFunction) // if a function "myscriptfunction" exists in the script,
pFunction(1,2); // call it
See also:
engine_open, engine_getvar,
engine_getscriptinfo, engine_gettaskinfo ► latest
version online