Publish

The publish process creates a .CD subfolder in the work directory, and copies all files needed for the project into it.The content of the .CD folder can be then be put onto CD-ROM or on a website for distribution. In the free version, options are greyed out - just click [Ok] for starting the publish process. Otherwise the following options are available:

Resource

 P  A .WRS resource file is created that contains all files belonging to the project in compressed and encrypted form. Note that some file types, like DLL plugins or movie files, can not be contained in a resource but must physically exist in the .CD folder - see remarks below.

Starter

 P  Generates a window definition file (acknex.wdf) for the current script. This file determines the starting behavior of the application: showing a logo, setting command line options, displaying compiler messages and so on. If a syntax error was found in the window definition, or an image file belonging to it was not found or has a wrong format, an ERRNO error message is issued and the acknex.wdf file is not created.

Level Editor

 P  Generates a redistributable level editor, WEDS.EXE, in the .CD folder (only when a resource is created). WEDS is a stripped down version of WED and can be used by the end user for creating own levels for their game. For this the WMP and WAD files belonging to the game levels should also be provided on the end user CD-ROM. WEDS uses all entities and behavior actions found in the resource file. For entities to be visible in the editor, they have to exist in the same folder as the resource file. The level script file can't be changed - it's always the main script file of the game. WAD files can be loaded externally, but not edited.

Compile EXE  LC  Starts the engine and compiles the source code into an executable that is then copied into the .CD subfolder.
Engine

Creates the EXE file (scriptname.exe) and redistributable engine DLL (acknex.dll) for starting the game. If [Compile EXE] is unchecked, the path to an EXE file can be given here (default: acknex.exe). When calling the engine DLL from an external application, give the path to the executable here. If the path field is left empty, no EXE and no engine DLL are created. Note that the engine DLL is 'locked' to the EXE file - it won't start a different game or an afterwards changed script. The Trial, Lite, or Team Editions don't generate an EXE and DLL file in the .CD folder.

Remarks - EXE files and icons:

Remarks - data files and resources:

 

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