d3d_anisotropy

Level of anisotropy. Anisotropic texture filtering is supported by newer 3D cards and eliminates pixel distortions and moiré effects of textures oriented at an angle to the screen plane. Set the variable to a value greater than 0 for activating anisotropic texture filtering.

Range:

0 anisotropic filtering off (default)
1..7 anisotropic filter degree

Type:

var

Remarks:

Example:

if (d3d_caps & 2) // good cards only 
{ d3d_anisotropy = 2; // anisotropic filtering active }

See also:

warn_level, d3d_caps, d3d_flags, d3d_antialias, d3d_mipmapping

► latest version online