d3d_anisotropy
The d3d_anisotropy variable gives the maximum level of
anisotropy (default = 0 = no anisotropic filtering). Anisotropic texture
filtering is supported by some newer 3D cards and eliminates the distortion
visible in the texture whose surface is oriented at an angle with respect to
the plane of the screen. Set the variable to a value greater than 1.0 for
activating anisotropic texture filtering.
Range:
| < 1 |
filtering off |
| >= 1 |
filtering on |
Type:
varRemarks:
This variable must be set before loading the first level. Anisotropic texture
filtering is only supported by some new 3D cards (Geforce3, Radeon8500,
Parhelia). It can remarkably reduce the frame rate, and can affect other
rendering states like environment or bump mapping. So use this veraible with
caution. When experiencing slow frame rates or odd effects, set it to 0
(and also disable it in the 3D card property panel, if possible).Example:
if (d3d_mode >= 3) // good cards only
{
d3d_anisotropy = 2; // anisotropic filtering active
}
See also:
warn_level, d3d_mode
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