mouse_cursor
The x and y components of this vector contain the absolute mouse coordinates
in pixels. They are normally used to set the vector mouse_pos.x and
mouse_pos.y to move the mouse pointer over the screen.
Range:
0 .. screen_size
Type:
VECTOR, read-only
Example:
BMAP arrow = "arrow.pcx";
function mouse_toggle // switches the mouse on and off
{
mouse_map = arrow; // use arrow as mouse pointer
mouse_mode += 2;
if (mouse_mode > 2) // was it already on?
{
mouse_mode = 0;
}
while (mouse_mode> 0) // move it over the screen
{
mouse_pos.x = mouse_cursor.x;
mouse_pos.y = mouse_cursor.y;
wait(1);
}
}
See also:
mouse_mode, mouse_pos, mouse_map, mouse_spot, mickey, mouse_range, mouse_moving, mouse_calm, mouse_time, mouse_left, mouse_ent, mouse_force