CUBE

Defines a six sided environment cube from a 6-frames sky sprite.

Type:

flag (flags2, sky definition only)

Remarks:

Example (lite-C):


ENTITY* mountain_cube =
{
  type = "mountains+6.tga";
  flags2 = SKY | CUBE | SHOW;
  layer = 2;
  z = 30; // move 30 pixels upwards
}

See also:

DOME, SCENE, ent_createlayer

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