sky_cube_level
sky_dome_level
Entity pointers for the
current sky cube or sky dome entity.
Type:
SKY*
Remarks:
These pointers can be used for changing the default sky properties,
like cloud speed or brightness. They are set when loading a level that
has a cube or dome texture for its sky box,
or when creating a sky by script. Otherwise they are NULL.
Example:
if(sky_dome_level) sky_dome_level.u = 5;
See also:
type, layer,
DOME , CUBE
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