NOSEND

On a server, prevents sending of entity parameter updates from the server to clients. If this flag is not set, all entity parameters listed below are updated from the server to the clients, which can cause a lot of traffic when many clients are connected. Individual parameters can be exluded from sending by using the flags listed below.

NOSEND_ALPHA

Prevents sending of alpha.

NOSEND_AMBIENT

Prevents sending of ambient and albedo.

NOSEND_ANGLES

Prevents sending of pan, tilt, roll. A7.70 On a client, prevents receiving pan, tilt, or roll updates from the server, and allowings to control the angles directly in the entity action for preventing lag.

NOSEND_ATTACH

Prevents sending any ent_morphskin instructions.

NOSEND_COLOR

Prevents sending of red, green, blue.

NOSEND_FLAGS

Prevents sending of all visual entity flags.

NOSEND_FRAME

Prevents sending of frame and next_frame.

NOSEND_LIGHT

Prevents sending of lightrange.

NOSEND_ORIGIN

Prevents sending the x, y, z coordinates.

NOSEND_Z

A7.78 LC Prevents sending the z coordinate. This reduces position updates to 6 bytes, but the client script is then responsible for keeping the height above the ground.

NOSEND_SCALE

Prevents sending of scale_x, scale_y, scale_z.

NOSEND_SKIN

Prevents sending of the skin number.

NOSEND_SOUND

Prevents sending entity sounds.

Type:

flag (smask)

Remarks:

Example:

my.NOSEND_ALPHA = ON;  	// C-Script
my.NOSEND_AMBIENT = ON; ... my.smask |= NOSEND_ALPHA | NOSEND_AMBIENT; // lite-C

See also:

proc_local ► latest version online