emissive_blue

emissive_green

emissive_red

Color that is emitted by the material itself, and adds to the entity lighting.

Range:

0..255, default: 0.

Example:

material inner_light
{
emissive_blue = 100;
emissive_green = 255;
emissive_red = 100;
}

See also:

entity.material, ambient, diffuse, specular, power, alpha, albedo, lighting