emissive_blue
emissive_green
emissive_red
Color that is emitted by the material itself, and adds to the
entity lighting.
Range:
0..255, default: 0.
Example:
material inner_light
{
emissive_blue = 100;
emissive_green = 255;
emissive_red = 100;
}
See also:
entity.material, ambient,
diffuse,
specular, power, alpha, albedo,
lighting