max_entities
The maximum amount of entities in a level; must be set before
loading of the level. The default value is nexus times 10.
Range:
0 .. unlimited (default: Nexus * 10)
Type:
varRemarks:
- Is to be set before level_load.
- For every entity, around 1.5..2.5 KB
memory is reserved from the nexus, dependent on its bones size.
Example:
max_entities = 1000; // allows up to 1000 Entities.
level_load("test.wmb");
wait(2);
See also:
max_particles, num_particles, num_vismappolys, num_visents, num_visentpolys, level_load, nexus
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