view.X
view.y
view.z
Position of the view in the map. Can only be set by functions.
The X position can also be used as a vector.
Range
unlimited inside a Level (default: 0)
Type:
var
.x also as vectorExample:
function camera_1st_view()
{
while(player)
{
vec_set(camera.x, player.x); // copy player position to camera position
vec_set(camera.pan, player.pan); // copy player direction to camera direction
wait(1);
}
}
function camera_start()
{
camera.x = 10; // X-Position in View = 10
camera.y = 100; // Y-Position in View = 100
camera.z = 0; // Z-Position in View = 0
}
See also:
layer, pos_x, pos_y, size_x, size_y, pan, tilt, roll, arc, aspect, offset_x, offset_y, ambient, fog, fog_start, fog_end, alpha, genius, portal, flags