Obsolete Keywords

If you've already worked with ancient Gamestudio versions in the last century, you'll probably remember the script language under a different name: WDL. In the current version, WDL is used for the project settings file only. The old BASIC-like WDL specific commands are not documented anymore in this manual, and should not be used in new scripts. In the following all obsolete instructions and keywords are listed, together with the engine version with which they were abandoned.

Obsolete commands Replaced by
accel
bg_color
call, branch
create, remove
d3d_vsync
database, dataview, select, unselect, and_select, or_select
digits_set
dll_open,dll_close, dll_exec, dll_exec_vec
dplay_sync
emit
end
ent_frame, ent_cycle
ent_blend
ent_trace, ent_content, content
ent_path, ent_nextpath, scan_path, ent_waypoint, ent_nextpoint, ent_prevpoint
ent_bones, ent_frames, ent_skins, ent_vertices
entity1, entity2
exclusive_entity, exclusive_global
exit
FLARE
frc
GET_HITVERTEX
HIDDEN
IGNORE_FLAG2
ifdef SERVER / CLIENT
load, load_info
load_level
mat_... functions
mat_effect, matEffect
max_ph_entities
midi_playing, media_handle, movie_frame
min, max
morph
move, ent_move
move_view
movie_stop
music
normalize
PANEL.hbar, PANEL.vbar
PANEL.on_click
pixel_center
ph... functions
play_entsound
play_moviefile, play_song_once, snd_playfile, play_sndfile
play_song, snd_loopfile
play_sound, play_loop, tune_sound, stop_sound
printfile, print_string, print_value, print
proc_local, proc_client
randomize
ORIENTED, FACING
REFRESH, D3D
rotate
save, save_info
scan, scan_...
screenshot
send, send_vec send_skill  A5 
set_string,add_string,to_string,stricmp
shoot, touch, sonar, look, trace
skill
sky_map, cloud_map, scene_map, sky_speed, cloud_speed
sleep, waitt
switch_video
synonym, syn_for_name
str_to_asc, str_for_asc
TEXT.index
time
to_angle
target, normal, bounce
trace
TRANSPARENT
VISIBLE
vec_to_mesh, vec_for_mesh, vec_to_uv, vec_for_uv
vecrotate

 

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