Obsolete instructions

If you have worked with prior versions of Gamestudio in the last century (A3 engine), you'll probably remember the programming language under a different name: WDL. The BASIC-like WDL specific structures and commands are not documented anymore in this manual. Some are still supported to maintain upwards compatibility; but don't use the abandoned keywords and syntax in new scripts. In the following all obsolete instructions and keywords are listed, together with the engine version with which they were abandoned.

Obsolete Syntax Replaced by
accel
bg_color
call, branch
create, remove
d3d_vsync
database, dataview, select, unselect, and_select, or_select
digits_set
dll_open,dll_close, dll_exec, dll_exec_vec
dplay_sync
emit
end
ent_frame, ent_cycle
ent_path, ent_nextpath, scan_path, ent_waypoint, ent_nextpoint, ent_prevpoint
ent_bones, ent_frames, ent_skins, ent_vertices
entity1, entity2
exclusive_entity, exclusive_global
exit
FLARE
GET_HITVERTEX
HIDDEN
ifdef SERVER / CLIENT
load, load_info
load_level
max_ph_entities
midi_playing, movie_frame
min, max
morph
move, ent_move
move_view
movie_stop
music
normalize
ORIENTED, FACING
PANEL.hbar, PANEL.vbar
PANEL.on_click
pixel_center
play_entsound
play_moviefile, play_song_once, snd_playfile, play_sndfile
play_song, snd_loopfile
play_sound, play_loop, tune_sound, stop_sound
printfile, print_string, print_value, print
randomize
rotate
save, save_info
scan, scan_...
screenshot
send, send_vec send_skill  A5 
set_string,add_string,to_string,stricmp
shoot, touch, sonar, look, trace
skill
sky_map, cloud_map, scene_map, sky_speed, cloud_speed
sleep, waitt
switch_video
synonym, syn_for_name
TEXT.index
time
to_angle
trace
TRANSPARENT
vecrotate

 

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